Division 02 — in production

Moksha

A tower of a hundred worlds.

The north star of Kleos — and the reason for everything else.

Moksha is an open-world RPG imagined as a tower of 100 floors. Every floor is a world unto itself — its own atmosphere, its own nature, its own rules. Snow that bites. Forests that close behind you.

Each floor is sealed by a dungeon boss, and no two are alike. Different weapons, different movements, different presence — each one designed to be a wall you have to become someone else to pass.

The dream that drives Moksha is a world that builds itself around you. Rather than a fixed map loaded all at once, the vision is for environments shaped in real time as you climb.

And the world should feel alive, not scripted. The aim is characters who respond to you — who protect, who turn on you, who come to care, who grieve — reacting in the moment rather than reciting a branch.

Beyond that lies the far horizon: shared worlds, where players climb together — and one day, the dream of full immersion, stepping inside Moksha rather than watching it through a window.

Concept art for Moksha: a crimson-lit tower rising through cloud, chains in the foreground.
Moksha — key art

2028

Unreal Engine 5, Blender, games. The glory that outlives you.